Saturday 30 June 2012

Masterpiece Theatre: The Space Pirates


Masterpiece Theatre


Number 7: The Space Pirateszzzzzzz


The Space Pirates is the first story in Masterpiece Theatre that is completely new to this reviewer. Its reputation is pretty poor. It placed 195th in Doctor Who Magazine’s 2009 Mighty 200 Survey, sixth from bottom, making it the lowest ranked story we have looked at thus far. Nobody really seems to remember much about it apart from the fact that it is slow and dull.

It would be unreasonable then to expect anything particularly stunning. However it would be reasonable to hope to be entertained. Sadly any such hopes were not just dashed, but thrown bodily from a cliff and impaled on the rocks below before being pecked apart by seagulls.



My God, The Space Pirates is boring. It’s quite possibly the dullest Doctor Who story ever filmed, and that says a lot when I’ve sat through Colony in Space and The Mutants. It starts badly. We spend what seems like hours with the dullest Space Corps in the universe, watching as the same raid on the beacons is carried out by the titular space pirates THREE times. The man in command, General Hermack, is possessed of a theatrical voice, an ever-changing accent and no personality. He makes no command decisions of worth in the entire story, and just chases shadows throughout the six episodes. The Doctor never meets him, yet we spend what seems like more than half the 150 minute running time in his excruciating presence.

As for the Doctor, he doesn’t turn up for the first fifteen minutes of episode one, as if he knows that this is going to be bad and therefore wants to keep his presence in the tale as brief as possible. Behind the scenes we know that the regulars, Patrick Troughton in particular, was unhappy with the amount of lines he had to learn and the lack of time he was given to do it. So The Space Pirates becomes a ‘Doctor-lite’ story in a similar vein to The Keys of Marinus and Blink, but without the quality of supporting characters and strength of idea to hold the interest. The TARDIS team enliven the tale every time they appear, but that is more to do with the sheer banality of The Space Pirates than anything Jamie, Zoe and the Doctor actually do. In fact all they seem to do is find themselves trapped in enclosed spaces while the story happens around them, until eventually they are trapped in one of those enclosed spaces with a character who is at the centre of the plot.

I ought to make a confession here; Science fiction – hard science fiction – does nothing for me. Star Cops, Outcasts, Arthur C. Clarke, and E.E. ‘Doc’ Smith – all dull. My efforts to watch 2001: A Space Odyssey always go like this; watch some monkeys fight each other, watch a spaceship spin, watch some people in zero-gravity, watch the insides of my eyelids and snore gently. Sci-fi works best when it assumes the trappings of other genres. Star Wars is terrific because it’s a pulp serial like Flash Gordon. Aliens is wonderful because it’s an action film. Alien and Event Horizon are horror movies. I love Deep Space Nine because it’s a seven-series war film. And Doctor Who is a fantasy adventure series that uses sci-fi as a platform for its stories. What do you get when you try to make Doctor Who realistic? You get Attack of the Cybermen with Lytton’s crushed hands oozing blood, because Eric Saward says that’s what would have happened.



So in a way, The Space Pirates and I were never going to get along. The admittedly admirable attempts to show space travel in a realistic way mean that we are subjected to a bomb countdown sequence that starts at fifty-five minutes, which is not exactly going to have the audience on the edge of their seat biting their nails. Endless, repetitive sequences of docking and launching spaceships don’t help either, unless they are Vipers in the original Battlestar Galactica or the Scorpio in Blake’s Seven that at least launch in an arresting visual style, even if it is the same effect every single time.

The story has clearly been stretched beyond breaking point to fill its six-episode allocation, and that’s one of the biggest problems. It is my opinion that six episodes is too long for any story, and that there has never been a totally successful six-parter in the history of Doctor Who. Oooh, controversial, aren’t I? I mean, we’re lumping The Talons of Weng-Chiang and Genesis of the Daleks in with that sweeping statement, aren’t we? But the main problem with six-part stories is that the pace has to be slowed down to allow them to last the two-and-a-half hours running time. Talons, whilst utterly brilliant and patently one of the best Doctor Who stories of all-time, relies on its villain misplacing his time cabinet for the first four episodes before he can actually become a proper threat to more than just kidnapped prostitutes. In fact, Talons follows the best structure of a six-part story, which is to break it down into a four-part, then a two-part, usually in a different environment. This works well for The Seeds of Doom, The Invasion of Time, Utopia/ The Sound of Drums/ The Last of the Time Lords and less successfully for The Time Monster and Planet of the Spiders. Stories like The Space Pirates or Frontier in Space, where that doesn’t really happen because the writer is showing space to be a rather large place, tend to drag as a result.

But there are a lot of scenes of padding in all six-parters which slow the pace down. Genesis rattles along very nicely indeed, but the characters spend whole episodes travelling between the Kaled and Thal Domes. It’s a classic story, but just think how good Genesis would be with all of the fat stripped away. Modern Doctor Who writers are told to take out all extraneous scenes and plot threads until the story runs as fast as it possibly can, and I think this partially explains why Doctor Who is so popular nowadays. The scene before the titles in the modern incarnation is the equivalent of episode one of a classic adventure. Thirty seconds to set the scene is infinitely more preferably to twenty-five minutes to do the same job. Purists may argue, but Doctor Who is driven by the plot and character interactions. World-building occurs anyway when the story is well-written.

What was magical when watching/ listening to The Space Pirates was the fact that it was there at all. This is a story that was ostensibly destroyed around forty years ago, yet someone recorded the soundtrack off the telly and others spent considerable amount of time reconstructing the soundtracks and adding pictures and subtitles to explain the action, with no sense of profit or personal gain. No other series inspires such loving devotion. Maybe no other series deserves it. But my thanks go out this time to Loose Cannon Productions for their excellent version of this story. All Loose Cannon’s reconstructions are done for the fans, with no monetary compensation even hinted at. The images were clear and the sound was crisp, and the subtitles helped me make sense of all those scenes with the warbling space lady on the soundtrack and the unintelligible conversations between Milo and Dom Issigri. A truly excellent piece of work – visit their website at www.recons.com for more information. Thanks Loose Cannoneers! By the way, I’ll be covering The Savages, Galaxy Four and The Underwater Menace at some point in the near future, if you’d like to send me copies of the reconstructions for those stories (he says cheekily)!



All this talk about six-parters and reconstructions has successfully stopped me from having to talk too much about The Space Pirates, and maybe that’s the way it should be. However, as forgettable as much of the story is, there are still several reasons why every Doctor Who fan worth his or her salt should give it a try at least once.

Ten Reasons The Space Pirates steal the glory

1.       Major Ian Warne, a man who has nothing better to do than follow General Hermack’s orders and sit in a space chair staring directly into the camera. He does this so well that he manages to disguise the fact he appears to be wearing an Ice Lord’s helmet. Plus he’s played by Donald Gee, who was so excellent as Eckersley in The Monster of Peladon, where presumably he sheepishly returned his pilfered Ice Lord helmet to Commander Azaxyr. I like to think he took on an entire Ice Warrior phalanx single-handed and defeated them all, so his helmet was a trophy of battle. That’s why General Hermack calls him by his first name; the theatrical General with the many accents is scared of him and with good reason. The man’s so hard he defies the first rule of television in that no character may have the name of a previous character.





2.       I wrote here that Rohm Dutt was the father of Stotz from The Caves of Androzani. Well, here in The Space Pirates we have what must be Stotz’s grandfather in Caven. He is the original gunrunner, and his DNA carries right through the years until finally it reaches a character worthy enough. My favourite line? ‘If he can walk, get him out of here. If he can’t, leave him.’ Still not entirely sure what happens to him at the end of the story though – I presume he is blown up along with his crew by super-hard Ian Warne.



3.       Thunderbirds had been showing for nearly five years before Doctor Who finally jumped on the bandwagon and showed proper spaceships in flight. We have gotten so used to good special effects nowadays in Doctor Who that it is easy to forget just how weak some of the model effects were at times, or even how often no exterior was ever shown. The Space Pirates’ minnow ships wear their Anderson influence with pride, and the fly-by shots of Hermack’s ship are impressive for such an under-budget programme as Doctor Who was at the time, and are certainly better than the Hyperion III in Terror of the Vervoids for example, seventeen years later.



4.       The Space Pirates boasts the first truly off-kilter performance in Gordon Gostelow’s Milo Clancy. It would have been too easy to have played him as another Steven Taylor type, but instead we get a Wario-lookalike from Super Mario dressed as a cowboy. Clancy’s southern drawl and lackadaisical approach to space-travel is a refreshing change to the overload of earnest characters in the story, and there are echoes of the Doctor in his attempts to keep his spaceship, the Liz-79, in something close to working order. Even Jamie questions the safety of travelling in the Liz, and he’s recently seen the TARDIS explode. Sure there are times when you cannot understand a blimmin’ word Clancy says, but he spends the entire story defending his skewed outlook on life and you’ve got to like him for that.





5.       After falling down a hole during the cliffhanger to episode three, the TARDIS team land unscathed (Who’d have thought that would happen?) apart from the Doctor who makes noises of pain. His companions show concern until the Doctor pulls a battered packet of drawing pins out of his pocket where they have been sticking into him. Zoe looks at him in puzzlement, asking ‘What have you got drawing pins for?’  The Doctor replies in a defensive voice: ‘I like drawing pins. Usually...’ This is perfect pure Troughton, and for me the best moment in the entire story.



6.       The story lifts every time the Doctor, Jamie and Zoe appear, which in the early episodes in never enough. Their banter is easy and funny, but when the situation turns desperate the Doctor immediately tells his friends the truth. There is a level of trust and affection there that few TARDIS teams can match.



7.       Trapped in yet another locked room, the Doctor attempts to use a tuning fork to open the door as in the future doors are locked by keycards possessing a resonating note. He fails miserably until Jamie, having failed too, chucks away the tuning fork in disgust. When it lands it of course hits the perfect note and the door slides open. It’s a brilliant slapstick moment.



8.       Although he is a relatively poorly-drawn character in the early episodes, Dervish reveals himself as a man with a conscience who is doing the wrong things for material gains. What is interesting about him is that he questions Caven’s orders, especially when it will lead to someone’s death, but then he follows that order anyway. His instinct for self-preservation overrides his sense of decency.



9.       The Space Pirates obviously doesn’t exist in visual form anymore, apart from episode two, so it almost becomes a Big Finish production in that the only faculty we can use is our hearing and our imaginations have to do the rest.  However, it is all-too-easy to end up listening to the battle of the accents instead. We have Hermack, presumably of dubious American/ Germanic/ Russian origins, Ian Warne’s American accent, Clancy’s mumbling drawl, Madeleine’s over-enunciated speech and Dom Issigri’s barely intelligible noises. I’m not sure who wins, but I’m hard-pressed to think of another Doctor Who story with quite so many odd accents occurring at once, often in the same scene.



10.   The ingenious, almost MacGyver-esque manner in which the Doctor uses what little he has at his disposal to escape the endless series of locked rooms in which he finds himself.



The Space Pirates is hard work, make no bones about it. However, if you manage to get through the first episode and a half, the story does lift and there is enjoyment to be had. The story’s biggest problem is that everyone seemed to have their eye on the next story, The War Games, which would see the entire TARDIS team leave, and would in all likelihood be the final ever story. Mercifully things turned out differently, and if the cost of another forty-three years and counting was a weaker story, then we should forgive The Space Pirates for being the one that took the fall.



Next Time: Nightmare of Eden


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